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io3creations

45 Game Reviews

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Great!

Great Madness Day "quickie"! Wish it was longer! :)

Well "ported" game.

Great "conversion" of PORTAL. Played and love the original as well as your version. In some levels this version was even more fun.

A few bugs I found:
Level 20: when I almost finished the game, I used the portals. I ended up high and started falling. Instead of landing on the platform, my character just fell through.
Level (??): the energy ball was about to move through the portals and I removed both portals. The energy ball got stuck in the wall.
Level 39: I finished the game and ran through the exit door but ended up at the beginning.
- Hope this helps.

Good continuation

I liked this episode overall. I kind of agree with others that some of the searching seems tedious at times and some of the animation seems hurried (i.e. not a lot of details). One thing that seemed confusing to me were the arrows in some of the rooms. e.g. I clicked on an arrow on the left side of the screen. Then in the next room there was only one room at the bottom of the screen. I would've put the arrow on the place of entry - i.e. right side of the screen so that Joseph can leave the same way he entered. If there were only a few rooms than that's not a problem but there some hallways where things seemed a bit confusing. Other than that it was great to see more demons :)
Keep it up!

Violet-AIM responds:

Thanks for reviewing Istvan. It was a bit tedious setting up the scenes, so maybe it carried over. I think I get what you mean about the arrows. It probably didn't bother me because I knew the place well, and could picture where the place was. Sorry it was confusing. On to the next episode then.

I like it!

Great continuation of the story! I still like GM style. One thing I'd prefer differently is that if each character's text bubble would be different color. The color could be related to the character. Just a thought.

Yeah, when they entered the clothing store I wondered how come Joseph is "naked" hahaha (before listening to the conversations).

In the weapon store: instead of the "Oh, I don't really like this", maybe Joseph could've said a different line sometimes.

I think it's better to open a website line in in new window because:
1) the website doesn't always fit the window (e.g. the NG window is quite small)
2) the person clicking the website link will leave the game.

Other than that great job, everyone!

Violet-AIM responds:

Sorry I responded late Istvan. Different text for different character? Hmm. Would take a slight more effort, but is possible. Sometimes when I write out the script, I make the text different color, but didn't think about applying that to the text being read. Good suggestion. Maybe I'll try it out. I used the "Oh I don't really like this" as a way to save file size, though I know it probably was a bit repetitive. The website line you're referring to, is that having to do with the links in the main menu? I'll have to look at that again later and change it. Thanks for watching and reviewing!!

Pretty good

I liked the idea of being a cloud and collecting vapor to grow in size and having to avoid various things. Maybe as the cloud grows, it could be a bit faster especially since the planes can come out of nowhere and hit you (just happened to me). Overall, enjoyable game and keep up the good work!

Great continuation of the series

I like where this series is going. The style is great and the visuals are getting better. The voices always give a "different world" type feeling that suits the series very well.
Perhaps in the beginning there could've been a bit more struggle when the ghosts got the guard and somehow there wasn't really tension when the guard was looking for them. A coulpe more menacing closeups and angry growls from the guard might be better?
Anyways, overall, I enjoyed this episode. Keep up the great work!
Istvan

Violet-AIM responds:

Thanks for the review and suggestions. That demon prison place was supposed to be just a short transition part connecting the 6th episode with this one, so I didn't spend that much time on that. Nice of you to notice the improvements.

Good start

Overall, I enjoyed the game but a few things to add: variety in terms of differnet types of enemies, moving enemies.

Oh, the car driving level seems to have a bug: when I'm driving backwards, the car will travel into the building (or wall) instead of stopping.

PeteCook responds:

Yes, moving enemies would be better. I'm aware of the car bug as well =/ Thanks for the review!

Well done again!

Good job guys!
I like the style as always. The pool game was creative. Some of the clues were harder to find than others. Joseph's voice was well done but the demon's voices were sometimes difficult to understand but the text bubbles solved that problem. I noticed that Joseph seemed to move faster than when the game was first submitted. Overally, I would've preferred a bit more animation than interactive part but it was still enjoyable.
Keep up the good work!
~Istvan

Violet-AIM responds:

Yeah I altered the speed of Joseph to be really fast since so many people complained about being so slow before. To me, it looks weird for Joseph to be venturing around a creepy place so fast, but I did it for time saving purposes. I didn't want the clues to be too obvious, hopefully it wasn't too hard for most people. Thank for the support Istvan.

Well done dressup game with Furby!!!

Good dressup game with Furby! Well done, clean graphics. The soundboard and music options make it stand out from other dressup games.
One thing: when I clicked the music select buttons, the currently playing music didn't stop. Perhaps, you could put code on each button to stop all sounds before starting to play a new music loop.

Overall, good job, though!

Violet-AIM responds:

Thanks Istvan! Good suggestion about fixing up the music buttons. I'll have to update it later. :)

This series is getting better and better

Great job guys! I really liked the improvments on gfx! Well done!
There was one point when the voice came before it was supposed to. When Ray and Joseph entered the hole to the underworld, Joseph started talking even before they hit the ground.
A bit more point-and-click to look at things (as in GM4) interactivity in the tunnels would've been better but it was good. Yes, the flashing light was somewhat annoying but it was good that you pointed it out before. I probably would prefer shorter bursts of flashing here and there.

Keep up the good work!
~Istvan

Violet-AIM responds:

We try to improve little by little... thanks for noticing. I had a really hard time with sounds in this flash, for some odd reason. Even though the sound appeared streaming on that specific key frame, it would force itself to appear ahead of time. I tried all kinds of things to prevent that, but there was nothing I really could do about it. I suspected it might've had something to do with the menu selection screen, and how there were so many different endings n stuff, which interferred with it running perfectly. Thanks for the review Istvan! :)

Current website: www.io3creations.com / - Look for StickMan Sam updates.

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